Projects

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  • : Function ereg() is deprecated in /usr/home/artificialideas.com/web/undefinedsymbol/includes/file.inc on line 647.
  • : Function ereg() is deprecated in /usr/home/artificialideas.com/web/undefinedsymbol/includes/file.inc on line 647.
  • : Function ereg() is deprecated in /usr/home/artificialideas.com/web/undefinedsymbol/includes/file.inc on line 647.
  • : Function ereg() is deprecated in /usr/home/artificialideas.com/web/undefinedsymbol/includes/file.inc on line 647.
  • : Function ereg() is deprecated in /usr/home/artificialideas.com/web/undefinedsymbol/includes/file.inc on line 647.
  • : Function ereg() is deprecated in /usr/home/artificialideas.com/web/undefinedsymbol/includes/file.inc on line 647.
  • : Function ereg() is deprecated in /usr/home/artificialideas.com/web/undefinedsymbol/includes/file.inc on line 647.
  • : Function ereg() is deprecated in /usr/home/artificialideas.com/web/undefinedsymbol/includes/file.inc on line 647.

Improvement of 3D selection tasks in VEs

Selection is one of the fundamental tasks in virtual reality applications and the initial task for most common user's interactions in a virtual environment. We analyze major factors influencing selection performance, and propose new techniques for facilitating selection in 3D space. Considering the frequency of selection tasks in a typical virtual reality workflow, improving selection tasks often results in significant gains in the overall user performance.

Qt3D

This project aims at providing new tools for fast development of application-control User Interfaces (UIs) on Virtual Environments (VEs). Our approach allows developers to build sophisticated UIs containing both simple widgets (such as windows, buttons, menus and sliders) and advanced widgets (such as hierarchical views and web browsers) with minimum effort.

Rendering Engine

In my free time I like on exploring current state of the art on real time rendering, improving the visual fidelity of 3D environments. The engine is still on its early stages of development, but it supports for deferred rendering, PCF shadow mapping, SSAO and depth of field effects. All the shading is achieved with OpenGL and GLSL. Enjoy the screenshots!

VRJFramework

This is my personal test scenario for all the work done in my PhD. Here I test interaction techniques for selection, manipulation and navigation tasks in Virtual Environments. It also allows me to explore different rendering approaches.